This is originally from Reddit:
Greetings,
Due to the scarcity of info, I thought I would post some thoughts and impressions about the game. I currently have 10 hours in the game and am enjoying it, but unfortunately there are a few faults.
PROS: Art Style: "Nuff said.
Combat - The turned based JRPG combat is good. It’s spiced up with quite a few abilities and a combat generating ultimate ability called Burst.
Loot: It’s pretty good actually. It’s hard to do loot in a game where the characters are already established, but I’m liking how they’ve handled it.
Story: Generic chase plot, but seems fine so far.
CONS
Some of the systems are needlessly obtuse. Why can’t I craft enchantments 10 hours in? Why do there only seem to be Blacksmith benches in dungeons.
Pacing: Let me clarify. Story pacing is fine. It’s more about gear and other things. I have to pay 1000G to upgrade the blacksmith to sell uncommon items, but I’ve already found a bunch of uncommon items in the dungeons I’ve had to do to get the 1000G. It seems like a needless barrier and probably should have just scaled with level and rotated each time you “visited.”
Crafting: It’s a little bit obtuse as well. Can I add more items to improve the rarity of a common item? (cause that would have been cool) Why can’t I craft enchantments that I have the mats for? Do I need to find a dungeon with a specific bench?
Dungeon walking speed: This seems like such a nitpick, but it’s HUGE in my opinion. It’s so tedious walking through the dungeon. The character speed needs to be upped 15-20%. I know that breaks some “traps,” but adjust accordingly. It feels like the Devs intentionally lowered the walking speed to squeeze an extra 10 hours out of the game.
“Movie” art sequences: They honestly do not blend well with the colorful art style of the rest of the game, and quite frankly, look phoned in by Joe or done by an understudy.
Fishing: I had really high hopes for fishing because I love it in RPGs. It’s terrible. The first couple of pools are ok, but you have real trouble going further than that. It’s a tedious proposition, with most often not a great reward. I can’t tell if it scales on dungeon or not. It seems like it’s harder to catch the exact same fish in a harder dungeon than not. That doesn’t make much sense. Upgrade your lure and pole you say? Sure did, and I can’t use them until level 14! I’ve already leveled out of the dungeons and spots at that point. It would have made more sense to be able to either catch some fish regardless of lure and pole quality and then maybe save the better fish for later runs. Or, better yet, just make it entirely skill based.
And finally, lack of communication. This is a good game and worthy of the purchase, please don’t let me cons suggest otherwise. The devs have done a really good job of bringing a section of this universe to life.
However, as an initial backer, I’ve been disappointed in the lack of information that has been provided by the devs. I also wish we had gotten to put a bit more input into the game to iron some of the minor issues out. The last thing you want a game to feel is boring at some points. I believe more outside interaction with the fans could’ve helped that. These also may be easy fixes that can be implemented post launch. I do hope going forward that the devs work more with the community and we can further improve on these ideas for a sequel!