So after almost a full day of play, I have the following bits of feedback, suggestions, requests, and possible bugs to report.
@Airship-Steve @strangelove and all of the other AMAZING people that have had their hand in this game. I want to say from myself (and I’m sure everyone here) a great big THANK YOU!!!
- I tag you two simply because your’s were the only ones I could remember off hand… not to leave anyone out.
So, with that… shall we begin?
Feedback, Suggestions, Personal Requests, and possible Bugs
So, the game, in it’s entirety (after only a day of playing) is hands down a 8.5 / 10. The only reason it looses points is due to technical issues, personal gripes, and possible bugs. The artwork is breathtaking, the music track is a perfect fit, the ambient noise at times gave me a calm and relaxing feel, and the voice work… they did an amazing job as well. They truly fit the character they brought to life. If I could, I’d congratulate them here as well.
So with the amazing positive out of the way, lets get to why this game did not score a perfect 10 (mind you, it saddens me that I could not give it so).
In Battle UI The main problem I have here is everything on the bottom 1/4 of the screen - party info, action window, and enemy info.
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The text overlay that displays Health and Mana for both sides is quite small, and unless you are close up, very hard to read.
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The ability window seems a bit, squished. Some of the text is easy to read, while other parts… again if you are close.
- Suggestion: Can we increase the UI size of just that portion of the screen by 15%-20%?
Load Times HOLY LOAD TIMES BATMAN!!! This took away a full point by itself…
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When starting any encounter (be it world map or dungeon). The battle screen pops up, one or two skulls appear above the red X and then lag begins. After anywhere from 5-30 seconds, the 2nd or 3rd skull appears, and a red loading bar replaces it. This bar can take anywhere from 5 seconds to 70 seconds (being the worst currently) to load combat.
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After the combat spoils screen, we get the auto-save icon in the bottom right. This takes anywhere from 20-30 seconds consistently to change screens back to where we were (map / dungeon / etc…).
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Initial start up of the game. After making your selection to continue, the load screen to get into the game itself. At minimum it’s taken about a minute, at most… just shy of 5 minutes.
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Screen change (map to exploration zone, different rooms of exploration zone, etc…). There is either 0 load time, or almost 2 minutes of load time. Sadly, there is no in between here.
- I really do not have any suggestions on how to fix this issue. And it is an issue, one I’ve seen cause many a gamer to leave games entirely.
Inventory / Journal Bug (possible) Switching between tabs using the R2 and L2 buttons. There is sometimes a delay (a second or two) and sometimes it does not scroll at all. This is not even close to constant, but it has happened enough to be noticeable.
- This could be a response issue with my controller (I’ve only used the one so far) or this could be something else. Sadly, no suggestions here either.
-1 point for the lag issue
-.5 points for the battle UI
That’s it, those are the ONLY things I’ve found with this game that really annoy me, bother me, or are an actual issue. I helped support this game since the beginning, I have high hopes for it, and plan on investing quite a bit of time playing it. I will always be willing to ping pong ideas, throw feedback and suggestions around, and be a punching bag if need be.
Airship, stay AWESOME!