Hey guys, first of all, I want to say I love this game! It feels and plays great. I have a list of what I think works and what I think doesn’t work as well:
The art style is great
I love the tactile feedback and weight of the attacks
Combat is intuitive and simple, yet requires strategy
Enemies changing appearance mid-fight (attack up animation)
Most of the difficulty is good (though I think some fights, like single spiders, are too easy)
Secret areas! I love secret areas!
Not as good:
World map: Landing on points is a little frustrating; must be exact
World map: Hitting “A” on points has a delay between landing on it and pushing the button; wish it were more fluid to walk over and hit A
Dungeon traversal: many people have brought this up already, but the movement does seem a tad slow. A sprint option or just pick up the walk pace a little bit would be great, but I don’t think it’s atrocious
Combat: I mentioned in the pros that I love the weight of the attacks, but in a long fight, it can actually become a little cumbersome. It’s a huge vibrate function and with the screen shake, when it happens 30 times in a row, it can be a little disorienting
Loot: pertaining to the aforementioned secret areas, it is disappointing when I discover a secret that either contains nothing, or contains a chest that only has 4 coins and an herb in it. C’mon, gimme the good stuff!
On my 3440x1440 monitor, during battles, in the top left corner, all text and character portraits are cut off. I can only see half the text/portrait as if it’s trying to go beyond the top border of the screen
Buff: not sure if this is a bug or if I’m just missing something, but in the first dungeon (Iron Outpost), I came upon a book in which I was to write the story (which I loved, btw, very clever), and after I was finished, it said I received “imprisoned buff.” However, none of my characters were then buffed, I couldn’t find anything in my inventory or skill list, so I have no idea what that did.
Dungeon: after reading several notes/books on the ground, their shiny ! status doesn’t disappear, and it leaves a ! on the map. This is confusing. Also, maybe I just missed it, but in one room, there was a treasure chest icon on the map, and I searched for half an hour and found nothing.
Rewards: I received the exact same item for killing the first dungeon boss as I got from the loot chest for finishing the dungeon. Maybe a little variety here.
Dialogue: Both the Beastmaster and the Blacksmith seem too eager to help me out. Neither required any kind of convincing to give up their services for seemingly nothing in return
Dungeon: I exited a dungeon because I needed to get back to the beginning and didn’t want to run all the way there. When I re-entered the dungeon, I found out it had been totally reset. Maybe add a message before leaving the dungeon that all progress would be lost.
Dialogue: Just an idea that might be cool, maybe don’t display the character’s name until they say it in dialogue. It’s probably unimportant, but it’s kind of weird knowing the character’s name before we actual meet them (ie: Beastmaster/Blacksmith/etc.)
Dialogue: Also a minor thing, but I don’t care for Bretto’s text box style. I know you’re going for something that looks robotic and whatnot, but it doesn’t seem to fit the same art style as the rest of the game.
I’m sure I’ll have more! Keep up the great work! I’m having a blast!