Hi there!
First off, so far I am loving the game! The artwork, music, animations and general feel… exactly what I had hoped for when I backed it!
Some observations that confused me upon my first play:
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Not all conversations are voiced. Not sure if work in progress, or limited to main quest line due to budget reasons. Immersion would feel better with everything voiced, but whatever is possible is fine by me.
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Art videos are a bit “choppy”. I fully understand that it’s in a comic book style, personally I’d prefer some more frames or less, to either have a bit more fluid video, or more of a comic feeling. The current amount of frames feels a bit like a in between solution, that hits neither.
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Found an item I am supposed to take to the fish monger. That character is nowhere to be found yet. Slightly confusing to new players.
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Tool tips or pop-up clarifications when your health and mana regenerate, what resting is good for and how to recharge your dungeon powers would be greatly appreciated for newcomers.
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Access to the bestiary/enemy compendium with information during fights would be greatly appreciated, to see if you can exploit any specific weaknesses. In fight is when you need that information, however currently it is not accessible.
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I feel crafting can use a bit more explanation, to make it easier for newcomers. Was a nice surprise to stumble over a forge thingy in a dungeon, but was very confused that I needed to run into a dungeon to craft items.
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Moving with mouse click or keeping the button down on map and in dungeons would be a great feature. WASD works, but feels a bit clunky.
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In combat, icons on the ability indicating whether or not its a single target or AoE attack would be a great comfort feature, to make decisions faster. Currently I always have to hover over every ability again to double check for that (in addition to checking out future initiative position with each ability).
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Connected to that, some icon or indication if the ability takes place before the next enemy acts, would be great. Whether or not the character will act before or after an enemy with an ability, affects 80% of my decisions.
If more comes to mind, will update it here. Thanks for a great experience thus far, and save carry overs into the final game (OMG!).
-Crux