Played for around 3-4 hours last night and thoroughly enjoyed myself. Have some comments on things that I saw. Might be mild spoilers in here up through the first dungeon or 2 … so beware! I am going to focus on constructive criticism and bugs, as there is a plentiful amount of positives. I am loving it!
Bugs and Issues:
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Steam Cloud Saves - Not implemented? Going on a trip this weekend, and was hoping to continue playing on my laptop on the plane. If anyone knows where these are saved for the time being, I would like to transfer it over if I can
EDIT: Found the location, maybe: “C:\Users<username>\AppData\LocalLow\Airship Syndicate\BattleChasersNightwar\76561197963334022\saves” -
When exiting a battle on the world map, I notice you start a little ahead of where the encounter started. Noticed this mostly when fighting on top of a lootable chest/plant/debris, and I have to back track some to pick it up.
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Found a chest that was clipped inside of the water pump in the sewers (when clearing out the spiders), this seems like a bad place to put a chest and should be moved to a more realistic location.
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Minor annoyances when leaving a conversation at the blacksmith/enchanter/inn/vendors, if you press A to move past the conversation, it will not register and immediately put you back into the vendor window/conversation. Should allow you to skip the last line, and not put you back into the shop menu.
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I find that sometimes scrolls/books that you have already picked up seem to sparkle when they come into view on the screen, and then immediately stop. Looks to be a minor graphical glitch, when they enter the draw area possibly?
Small Gripes (Intentional or not?):
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Menu for equipment is somewhat confusing to navigate. You click on a character, then it puts you in the sub menu. Why not just have it already in the sub menu, and use LB/RB to navigate characters. The need to press A on a character and then A again to get into the sub menu is confusing where you are in the menu chain at times.
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I have yet to find a hidden wall that I can break open. I see ! on the map tiles in dungeons but I don’t know what I am looking for exactly (I am assuming the ! means there is a secret there). I feel sometimes that the books/scrolls still keep this ! icon there and is confusing. But I could just be missing something … you only get 5-6 ground smashes, and I have yet to find a wall that is breakable
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I was trying to go through this book in the first dungeon, Iron Outpost, it was asking me to write a story. I was attacked by an invisible bandit that I didn’t see. After defeating the bandit I was locked out of the quest/book and I couldn’t continue. Is this intended to be a thing? I find some things stop time, and some don’t when interacting in the dungeons. It would be nice if you could read through lore and what not without having to worry about getting jumped.
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Some interactions are strange. Like when you first go to the Enchanters house, it was at the beginning of the game, and I ended up throwing the sign on the ground, as I thought that might be the only way to progress. I am still unsure what consequences this will bring. So maybe I just need to be more careful, lol.
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The characters in Harm’s way seem to give a lot of information without much relationship building. Especially the smith. I think it would be nice to build that more, maybe doing a small side quest before they trust you, etc.
That is about all I have for now. Overall, everything worked very well. Game looks great, ran great, and didn’t have any issues besides what is listed above. Keep up the good work!