First of all, this game is not what I expected. I don’t have high hopes for most Kickstarter games but I backed this one solely off of the power of Calibretto’s design. I was expecting a final product that was MAYBE 10 hours long and showed, very strongly, it’s non-traditional publishing roots, in a bad way. But… I LOVE this game. The art style is beautiful, the battles are fun, the sound effects give real weight to the actions (Calibretto Gut Punching the first monster gave me a visceral “Fuck, this is cool!” feeling), there’s depth, and a much higher than expected production value. This is everything I’ve wanted from an rpg recently and I’m sad I have to wait til October to finish it. I wish I could go back in time and pledge at a higher level because this game is worth more than the $27 I paid for it. It also is making me interested in going back and looking up the original comics. I want more! I will be recommending this game to everyone.
Now, I do have some quibbles. Some of these I hope are just “Beta” issues but they’re problems all the same.
- Barrels stay sparkly even after looting them. That has to be a bug.
- Many people have already mentioned the slow movement speed in dungeons. It’s an issue.
- Can I seriously not blacksmith or enchant outside of dungeons? That’s just dumb.
- The dungeon map needs a legend. The icons aren’t nearly self-explanatory enough to suffice without one.
And I think those are the main issues I have. So, I love this game, I can’t wait to finish it, and I hope some more polish will be tossed on before release or shortly after it. Thank you for making this!