Having now beaten the beta and leveled all the characters to 15 (a bit of an un-fun experience in its own, but that’s its own topic), my biggest concern and disappointment is that there is no reasonable way I can go back and enjoy the earlier 3 dungeons. Even on legendary difficulty, they are a joke to geared level 15s, making it boring to do them, even though I want to return and explore the maps some more.
I haven’t been following the plans for end-game much, but I think a lot of the joy of games in this genre is hitting max level and having very difficult content that requires you to optimize your party at least somewhat at max level in order to defeat it. I also feel like it is a waste of 7 terrific dungeons if the only one which will be relevant at the end of the game is #8.
A fourth and final difficulty, tuned specifically for max level, would add an enormous amount of gameplay after the campaign, would break up the monotony of perhaps farming the same content over and over for gear, and would make for a great way to finish the bestiary without just fighting low level encounters and one-shotting them over and over again in a dull grind.
Maybe there are already plans for this, or for a variety of interesting content after the campaign, and I simply am unaware of it. I love the game so far, and I just hope that it doesn’t waste potential by simply ending the moment you beat the story! What do you guys think?