Right now I’m sitting at 47 hours, I beat NG and after finding NG+ somewhat disappointing, waited for the patch to see what would change before finishing NG+.
Primary Issues as of Current
After doing a dungeon once, they become BORING. Even Mythical difficulty isn’t much harder than standard difficulty. The area and enemies are the same, just slightly higher level. This problem is made worse by the fact that dungeons do not scale off of your level whatsoever.
Ways to improve how dungeons work…
Have all difficulties (including Mythical) available from the start, even in a non-NG+ game.
Have difficulties higher than normal scale off of your current level. (Heroic would be 2~5 levels higher, legendary would be 5~10 levels higher, Mythical 10~15 levels higher)
Have UNIQUE loot in the end chest, and remove the ability to buy chests from the collector. Each dungeon should have 1~3 unique items with unique bonuses for legendary, and 1~3 unique items for Mythical. They don’t need fancy, time-consuming skins, but should have special effects. Examples of “unique” items… A pair of gauntlets that apply bleed every time gully is attacked, an armor for calli that gives a high damage bonus, but applied burning to him after each action. Stuff like that. Also, have special effects on accessories. Stats are boring, effects are fun.
After beating the game, dungeons and the arena should have “runes” that can be turned on to further increase the difficulty, such as having the area traps in dungeons deal significantly higher damage (50~80% of your max health per hit) and/or applying significantly worse effects, such as taking 25% of your max health in damage each turn.
Some example runes for arena could be No battle bursts, no resurrection allowed, halved healing, halved damage. These runes would multiply your points even further.
Also, as a quality of life improvement, remove non-airship overworld enemies from areas where the player has beaten a dungeon on Mythical, and have Mythical difficulty count torwards the legendary achievement. It’s dumb that it doesn’t.
Fishing is boring as well, because it’s far too easy, and takes way too long to find all the fish. I’ve played through the game twice now, and even after catching 100% of the fish I see, my fishiary is still incomplete.
Potions should be reworked with increased difficulty options too, to allow more of them to be crafted. In my whole 47 hours of gameplay I used about 7 minor revive potions, and that’s about it. They were neither strong enough to use, nor necessary.
EDIT : Make bosses MUCH harder. They should all have a blanket 5x~25x health increase, for starters. Even on NG+, after the most recent patch, with legendary equipment unequipped, both Monika and Garrison could one-shot the final boss.
Especially for the final boss, assume the player set to fight has every buff possible, with the best gear possible, and use THAT as the standard to win. Fight it yourself and make sure that it can’t be one-shot. It shouldn’t even be able to take more than ~25% of it’s max health in a single attack, even with the best possible equipment.
As it is right now, it’s just a massive disappointment. At the very least, re-tool every boss fight to essentially require a tank, a healer, and a dps. You could go two dps, but it should be risky.