Overall I have really liked the Beta and have no big balance issues to report, and simply wish to comment on one particular “feels bad” issue.
Specifically it feels bad to leave chests behind in a dungeon clear. However a couple of dungeon skills are mandatory for grabbing certain chests, specifically the dash mechanic and the wall break mechanic currently. (Future dungeons or tile sets I have not encountered may require others).
With those mechanics limited to one character apiece, the result is either a lock of 2 party positions for a no swap run or clearing monsters with one party, then swapping members to get the missed chests, then swapping back to your monster clearing team. And both feel bad. Particularly party swapping which requires leaving the dungeon entirely to do.
I would suggest either a quality of life change in party switching or redundancy is dungeon skills. If at teleport/map view spots we could switch party members, that would take away a lot of the headache in party switching. Alternatively doubling up on dash and wall break effects could ease up on a 2 required pick situation. For instance if Knolan’s rune planted the rune and blinked him forward to replicate the dash or if Monika’s steal skill broke walls/opened up hidden passages for rogue reasons might be one way to do it but there are certainly other skills that dash or wall break could be added to.