will have to split the log into two posts because it exceeds the character limit!
Logfile 1
Initialize engine version: 5.5.3p1 (b27954c0d351)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 970 (ID=0x13c2)
Vendor: NVIDIA
VRAM: 4007 MB
Driver: 22.21.13.8541
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\AmplifyColor.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\AmplifyColor.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.ClipperLib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.ClipperLib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.Poly2Tri.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Pathfinding.Poly2Tri.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Corale.Colore.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Corale.Colore.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\PlayMaker.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\KDTree.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\KDTree.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\pb_Stl.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\pb_Stl.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Triangle.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Triangle.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Rewired_Core.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Rewired_Core.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Rewired_Windows_Lib.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Rewired_Windows_Lib.dll into Unity Child Domain
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\SonyPS4CommonDialog.dll (this message is harmless)
Loading D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\SonyPS4CommonDialog.dll into Unity Child Domain
- Completed reload, in 0.027 seconds
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on AFPSCounter
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 383)
OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename: Line: 383)
Initializing input.
Input initialized.
desktop: 1360x768 60Hz; virtual: 1360x1568 at 0,0
Initialized touch support.
UnloadTime: 0.794537 ms
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\Mono.Security.dll (this message is harmless)
Platform assembly: D:\Program Files (x86)\Steam\steamapps\common\Battle Chasers Nightwar\BC_Data\Managed\System.Xml.dll (this message is harmless)
Replacing room Dn_CV_ESW_C in asset bundle dn_cv2|Dn_CV_ESW_C_2
Replacing room Dn_CV_ES_A in asset bundle dn_cv2|Dn_CV_ES_A_2
Replacing room Dn_CV_NEW_B in asset bundle dn_cv2|Dn_CV_NEW_B_2
Replacing room Dn_CV_NS_B in asset bundle dn_cv2|Dn_CV_NS_B_2
Replacing room Dn_CV_SW_Boss_A in asset bundle dn_cv2|Dn_CV_SW_Boss_A_2
Replacing room Dn_FR_NES_A in asset bundle dn_fr2|Dn_FR_NES_A_2
Replacing room Dn_FR_NS_B in asset bundle dn_fr2|Dn_FR_NS_B_2
Replacing room Dn_FR_ESW_Ent_A in asset bundle dn_fr2|Dn_FR_ESW_Ent_A_2
Replacing room Dn_JT_NSW_C in asset bundle dn_jt2|Dn_JT_NSW_C_2
Replacing room Dn_MR_NESW_C in asset bundle dn_mr2|Dn_MR_NESW_C_2
Replacing room MD_Sewers in asset bundle dn_dw2|MD_Sewers_2
Replacing room MD_SouthernGate in asset bundle dn_dw2|MD_SouthernGate_2
Replacing room MD_Waystation in asset bundle dn_fr2|MD_Waystation_2
Replacing room Dn_FR_SW_A in asset bundle dn_fr2|Dn_FR_SW_A_2
Replacing room Dn_MR_NES_Ent_A in asset bundle dn_mr2|Dn_MR_NES_Ent_A_2
Replacing room Dn_DW_NESW_Ch_A in asset bundle dn_dw2|Dn_DW_NESW_Ch_A_2
Replacing room Dn_JT_ESW_Gate_A in asset bundle dn_jt2|Dn_JT_ESW_Gate_A_2
Replacing room Dn_JT_NEW_A in asset bundle dn_jt2|Dn_JT_NEW_A_2
Replacing room Dn_CV_NESW_D in asset bundle dn_cv2|Dn_CV_NESW_D_2
Replacing room Dn_DW_EW_B in asset bundle dn_dw2|Dn_DW_EW_B_2
Replacing room Dn_DW_NESW_E in asset bundle dn_dw2|Dn_DW_NESW_E_2
Replacing room Dn_FR_ES_A in asset bundle dn_fr2|Dn_FR_ES_A_2
Replacing room Dn_FR_ESW_A in asset bundle dn_fr2|Dn_FR_ESW_A_2
Replacing room Dn_FR_NESW_C in asset bundle dn_fr2|Dn_FR_NESW_C_2
Replacing room Dn_FR_SW_B in asset bundle dn_fr2|Dn_FR_SW_B_2
Replacing room Dn_JT_NES_C in asset bundle dn_jt2|Dn_JT_NES_C_2
Replacing room Dn_JT_NW_A in asset bundle dn_jt2|Dn_JT_NW_A_2
Replacing room Dn_MR_NESW_B in asset bundle dn_mr2|Dn_MR_NESW_B_2
Replacing room Dn_MR_NES_C in asset bundle dn_mr2|Dn_MR_NES_C_2
Replacing room Dn_CV_NESW_Chief_A in asset bundle dn_cv2|Dn_CV_NESW_Chief_A_2
Replacing room Dn_JT_NES_Key_B in asset bundle dn_jt2|Dn_JT_NES_Key_B_2
Replacing room Junktown_Boss_A in asset bundle combat_backgrounds_2|Junktown_Boss_A_2
Replacing room Dn_CV_EW_Ch_B in asset bundle dn_cv2|Dn_CV_EW_Ch_B_2
Replacing room Dn_CV_NE_A in asset bundle dn_cv2|Dn_CV_NE_A_2
Replacing room MD_RingOfFire in asset bundle dn_cv2|MD_RingOfFire_2
Replacing room MD_Wargolem in asset bundle dn_fr2|MD_Wargolem_2
Replacing room Dn_DW_Combat_A in asset bundle combat_backgrounds_2|Dn_DW_Combat_A_2
Replacing room Dn_DW_Combat_Tomb_A in asset bundle combat_backgrounds_2|Dn_DW_Combat_Tomb_A_2
Replacing room Dn_DW_Combat_Undead_A in asset bundle combat_backgrounds_2|Dn_DW_Combat_Undead_A_2
Replacing room Dn_JT_NS_A in asset bundle dn_jt2|Dn_JT_NS_A_2
Replacing room MD_Storms in asset bundle dn_dw2|MD_Storms_2
Replacing room Dn_CV_NESW_Ch_B in asset bundle dn_cv2|Dn_CV_NESW_Ch_B_2
Replacing room Junktown_A_interior in asset bundle combat_backgrounds_2|Junktown_A_interior_2
Replacing room Dn_CV_ESW_A in asset bundle dn_cv2|Dn_CV_ESW_A_2
Replacing room Dn_CV_NES_B in asset bundle dn_cv2|Dn_CV_NES_B_2
Replacing room Dn_CV_NES_C in asset bundle dn_cv2|Dn_CV_NES_C_2
Replacing room Dn_CV_NESW_Ch_C in asset bundle dn_cv2|Dn_CV_NESW_Ch_C_2
Replacing room Dn_CV_NSW_C in asset bundle dn_cv2|Dn_CV_NSW_C_2
Replacing room Dn_JT_NESW_F in asset bundle dn_jt2|Dn_JT_NESW_F_2
Replacing room WorldMapCommon in asset bundle worldmap2|WorldMapCommon_2
Replacing room DungeonInfoUI in asset bundle worldmap2|DungeonInfoUI_2
Replacing room Dn_CV_NES_Ch_A in asset bundle dn_cv2|Dn_CV_NES_Ch_A_2
SteamStatsAndAchievements.Awake
SteamStatsAndAchievements.OnEnable
Done loading manifest, initializing ABM
Loading 52 resources
SYSTEM INFO
Device:
Desktop All Series (ASUS): JC-PC
OS:
Windows 7 Service Pack 1 (6.1.7601) 64bit
CPU:
Intel® Core™ i7-4790K CPU at 4.00GHz, Cores: 8 at 4080MHz
GPU:
Direct3D11 - NVIDIA GeForce GTX 970
Direct3D 11.0 [level 11.0] 4007
Memory:
16325MB
RenderTargetCount: 8
Compute Shaders?: True
Cubemap Arr Textures?: True
Image Effects?: True
Shadows?: True
Sparse Textures?: False
Loading 35 resources
All Records loaded - 848ms
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 448)
Non platform assembly: data-0000000017CB6060 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/data-0000000017CB6060.dll
Non platform assembly: data-0000000017C5EE80 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/data-0000000017C5EE80.dll
Non platform assembly: data-0000000017CBAC70 (this message is harmless)
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/data-0000000017CBAC70.dll
Rewired: Searching for compatible XInput library…
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/xinput1_4.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/xinput1_4
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/.\xinput1_4
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/xinput1_4
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/libxinput1_4.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
WwiseUnity: Initialize sound engine …
WwiseUnity: Sound engine initialized.
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 448)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 448)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 448)
Uses high resolution timer: True
[AVProVideo] Initialising AVPro Video (script v1.5.25 plugin v1.5.25) on NVIDIA GeForce GTX 970/Direct3D 11.0 [level 11.0] (MT True)
Serialization depth limit 7 exceeded at ‘BC::DialogueLine.subLines’. There may be an object composition cycle in one or more of your serialized classes.
Serialization hierarchy:
8: BC::DialogueLine.subLines
7: BC::DialogueLine.subLines
6: BC::DialogueLine.subLines
5: BC::DialogueLine.subLines
4: BC::DialogueLine.subLines
3: BC::DialogueLine.subLines
2: BC::DialogueLine.subLines
1: BC::DialogueLine.subLines
0: BC::CombatDialogueLines.IntroTaunt
(Filename: Line: 84)
BattleChasersApplication full asset bundle loads - took 0ms
Loading 1341 resources
ScreenFade.FadeFromBlack():
No subtitles found for movie Video/2d-intro-1080 at path D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/StreamingAssets\Video/2d-intro-1080\English.txt
ScreenFade.FadeFromBlack():
[AVProVideo] Opening D:/Program Files (x86)/Steam/steamapps/common/Battle Chasers Nightwar/BC_Data/StreamingAssets\Video/2d-intro-1080.mp4 (offset 0)
BattleChasersApplication.LoadGlobalResources - ResourceSystem load took 2319ms
UI ART: No control map found for action 90 on controller type Keyboard and axis Positive
[AVProVideo] Using playback path: DirectShow (1920x1080@30.00)
Initial Load: 29.2 seconds
Unloading 5 Unused Serialized files (Serialized files now loaded: 64)
UnloadTime: 2.313595 ms
Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 34937.
Total: 94.412460 ms (FindLiveObjects: 1.966016 ms CreateObjectMapping: 0.637939 ms MarkObjects: 88.022781 ms DeleteObjects: 3.784218 ms)
ScreenFade.FadeFromBlack():
Material fx_fire_particle_4 doesn’t have _Stencil property
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Material fx_fire_particle_4 doesn’t have _Stencil property
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
Loading patched room md_waystation as dn_fr2|MD_Waystation_2 instead.
ScreenFade.FadeToBlack():
ScreenFade.FadeFromBlack():
Material fx_fire_particle_4 doesn’t have _Stencil property
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Material fx_fire_particle_4 doesn’t have _Stencil property
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Loading 162 resources
Unloading 3 Unused Serialized files (Serialized files now loaded: 81)
UnloadTime: 12.913872 ms
Setting up 2 worker threads for Enlighten.
Thread -> id: 2484 -> priority: 1
Thread -> id: 2b08 -> priority: 1
Unloading 2804 unused Assets to reduce memory usage. Loaded Objects now: 199337.
Total: 303.215759 ms (FindLiveObjects: 11.559443 ms CreateObjectMapping: 5.833804 ms MarkObjects: 186.836319 ms DeleteObjects: 98.985947 ms)
SteamStatsAndAchievements: StoreStats - success
Loading patched room worldmapcommon as worldmap2|WorldMapCommon_2 instead.
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Loading patched room dungeoninfoui as worldmap2|DungeonInfoUI_2 instead.
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
ARENAUI: DISABLED.
ARENAUI: FINISHED AWAKE.
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
(Filename: Line: 371)
Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak