This seems odd to me. There’s a lot of false equivalencies that I don’t understand.
“I paid $100 USD to be a backer of this project.”
I paid 200, what’s the point?
“I mainly did it because of the beta and to make sure this project got off the ground”
Well…yeah that’s what kickstarter is for, getting projects off the ground. You’re funding development. This also helps reinforce for the casual viewer what publishers work with game development and why some games come out “rushed”
“I’ve been in beta’s before for games and am current in WOW BFA beta right now. I got access to the games testing phase back in March with a release window of August 14th. That’s how a beta is supposed to work and I didn’t have to pay a penny to test the game (other then my monthly sub and purchasing in xpac lol ).”
Aside from the comparison of apples to oranges, WoW is a multi-million dollar MMO with Blizzard/ACtivision on their side while Battle Chasers is an independent studio run by a tiny fraction of the head count. This also ignores that most people will continue to gripe and compain about bugs and issues after that expac/content releases (without fail) because you can’t account for every person. I get your frustration but the framework of a multi-million dollar industry defining flagship title of a studio is literally the worst comparison to a game that’s made by a few people in a small studio out of passion for the genre.
“On top of these delays since launch I even paid for the Steam version cause I wanted to play this game so bad and that cost $35 USD.”
I could be wrong on this one since I didn’t notice until later in your reply you chose digital, but they offered steam codes to people who chose Switch to my knowledge, but it could have been physical only and I may be mistaken. If they did though, that kinda means you spent 35 you didn’t need to.
“If you convert my $135 USD to CAN I can guarantee that I’ve paid for this game 3 times and what do I have to show for…a few digital comics, more digital media I don’t really care about, and the shortest beta test I’ve ever seen in my life.”
All of which were plainly stated in the backer rewards for the tiers you chose from…
“I don’t get what’s so hard about getting codes for digital copies of the game.”
I’m a gigantic Nintendo fanboy but surely they laid it out plain enough for any casual viewer to see. The digital codes had to be requested from publisher who then requested through Nintendo which is a Japan based company. There’s plenty of levels to sort through there. HAlf the time I can’t get an email back from a project manager I directly email, let alone a corporation that makes hundreds of decisions a day. I don’t understand this equivalence either.
“Again let me remind you $135 USD and I feel there are people who spent way more then that and are in the same boat as me.”
And as someone who spent more than you did I can speak for myself. Indie development isn’t some massive corporation looking to pocket money and go. In fact most times the money asked in kickstarters kind of just opens the door for funding from a publisher or elsewhere. I will continue to support devs who put work (even after release on the other platforms mind you) into their projects and continue to have a passion for making games.
This isn’t Mighty No 9. This isn’t a subpar project coasting on name alone. This is just a delay in a project due to issues outside the dev teams control. I really shake my head at people willing to rip apart devs for things like this and then wonder why more games/indies don’t really interact with their fanbase.
I’ll go ahead and exit the thread for now until the next update though, as productive conversation seems sort of beyond possibility in discussions such as these.