Patch 1.1 For Mac App Store


#1

Update 1.1 for MacOS is now out on the Mac App Store!
This massive update brings a ton of new features and improvements to Battle Chasers: Nightwar.
Full patch notes below:

New Features

  • Save backups now protect your save game from being corrupted
  • Added a feature to replay video cutscenes you’ve already scene in the game. From your save profile, go to Extras->Cutscenes
  • Added option to enable/disable vibration function

Performance

  • World Map performance improved.
  • Further improved overall stability.

Crashes

  • While ending the game after the Credits seemed ironically appropriate, additional care was put into place to prevent crashing there.
  • Polished switching out characters after Party Select in order to prevent crashes related to memory.
  • Added potential fix for a hang in Path of Fangs when returning to the Lycelot Traitor.
  • Fixed a crash on trying to play videos while holding Skip.

Gameplay

  • The entire cast of Battle Chasers has wised up, and have learned how to use equipment that was previously beyond their skill level. This means: equipment no longer requires a minimum level to equip! This will improve the leveling curve, and make leveling up benched characters a smoother experience. To keep the game balanced, equipment drops and vendor inventories have been slightly readjusted.
  • The XP curve has been adjusted to alleviate stalling in mid-game dungeons.
  • Early game enemies have become more dangerous.
  • Several enemies in the game have had their abilities made more fair/balanced.
  • The Innkeeper has revised his tax plan, and the cost of reviving your party has been adjusted to be more lenient for the low-leveled and more demanding of the high-leveled.
  • New Game+ is harder. (Evil laugher)
  • Knolan’s starting level should be 11.
  • Innervating Mist has had its overcharge generation reduced slightly.
  • One of the secret hunt bosses had a One Hit KO ability they were not supposed to have. This has now been rectified.
  • Haste has been made less game breaking.
  • The elusive Belevros has made more of a permanent home in Deadwatch, and should now always be able to be found when sought.
  • The Endless Arena should now work as expected, with climbing enemy difficulty, boss waves and climbing multipliers!
  • Less excitingly, Battle-length buffs do not last indefinitely in Endless Mode anymore - every Phase counts as a battle for Buff purposes.
  • Liches now tire of spawning skeleton minions a little more realistically.
  • The Unstable Bomber will no longer traps players on the Victory Screen, thus allowing it to keep its place as the most rewarding screen in the game and not the most frustrating.
  • Garrison’s upgraded Warblade now only consumes up to 60 Overcharge.
  • Legendary dungeons are now available in your first playthrough of a Dungeon (though we ask to verify you’re REALLY SURE you want to do that to yourself)
  • Airships now remain spawned on the World Map when they have been spawned prior from completing a dungeon.
  • Players can now flee from Hunt bosses if they realize they’re in over their heads. You will flee back to the World Map when you try to escape from a Hunt encounter.
  • Hunt Quests have had their levels adjusted slightly to give players better warning about their difficulty.
  • Dungeons no longer magically uncomplete themselves when quitting to the Main Menu after completing them.
  • Loot should not be assigned to empty bins if there is no loot.
  • Fixed some of Monika’s abilities that were not critting properly.
  • Garrison’s Rupture Ability will stop falling over after 3 turns and last its full 5 turns.
  • Slimes no longer behave like molasses, but like gelatin. Thus, they play their animations much more quickly.
  • We put a stop to the time travel occurring when quitting the game from a completed dungeon. Loading back in to the save will now progress to the next day.
  • The boss the Dig in Mythic difficulty is now at its proper level.
  • Fixed a bug that prevented perks from updating correctly when swapping equipment.

UI

  • There wasn’t enough detail about what you were crafting in the Crafting section of the Compendium because there was a part of the view missing! More stat detail can now be toggled to see how crafted equipment might affect heroes!
  • Font sizes in the combat screen have been increased so that you may recline luxuriously at a greater distance from your screen.
  • Last line of the Combat Abilities view should no longer be cut off.
  • The UI has received a scale-up and contrast adjustments across the board, to make text more visible on screens of differing sizes and distances.
  • Switching characters while viewing a Mastery perk will update the UI accordingly with the next character’s Mastery Perk.
  • We added an entry for the highest difficulty completed for a dungeon in the Dungeon Codex.
  • You will not get a Legendary Dungeon warning for a dungeon in progress.
  • Skipping through the Combat Victory screens now appropriately skips the reveal animation for your loot so you can see it before you exit combat.
  • You now get toasts for loot obtained when skipping the Combat Victory screen altogether.
  • Incorrect/non-working button prompts in the Compendium, Game Manual and in Fishing have been fixed.
  • In some cases the Compendium would flicker open and closed when you pressed your controller buttons just so. This has been fixed.
  • The Bestiary Entry progress bar has been made less visually noisy.
  • Minor UI fixes.

Localization

  • Persistent HTML issues in French and Italian fixed.
  • Many minor fixes to localization translation and visual issues.

General Bug Fixes

  • Fixed various issues with collision in rooms that would cause players to fall into the abyss.
  • Garrison no longer discriminates between the healthy and the wounded, thus his Siphon once again does damage to non-bleeding targets.
  • We now prevent enemies from trapping you behind gates in the Iron Outpost.
  • Lootable items should no longer taunt you by continuing to sparkle once looted.
  • The Beastmaster will no longer hang around needily after your first conversation with her.
  • Players would find themselves swindled out of Shadow Coin when purchasing multiple chests from the Collector. We have had a word with him - his chests now all contain loot.
  • The gate in the Sewers should now re-open for players who get stuck behind it.
  • Now that everyone has opened and been disappointed by the empty chest in the Sewers, we can remove it.
  • Chests in Lycelot Bannerman rooms could sometimes have no loot in them. We have re-filled them.
  • Fixed bad flickering issues in a room in the Iron Outpost.
  • The Thorns armor enchantment should no longer require the same ingredient twice.
  • Several game exploits have been fixed.
  • You should no longer find Motivators awkwardly photo bombing certain Battle Bursts.
  • Game Credits are now neatly stacked instead of haphazardly overlaying each other.
  • Calibretto is suddenly much more vocal about his dislike for bandits.
  • The Iron Outpost boss has remembered its dignity and will no longer pretend to be a slime.
  • We unearthed a treasure chest that was halfway sunk into the ground in the Iron Outpost and placed it on level ground.
  • Save protection has been added to prevent save files from being corrupted in the event of catastrophic alien invasions, or computer shutdowns.
  • Players should now only ever receive one Dead Heart. If you already have two, consider yourself lucky. If you have three, you have been Chosen. If they begin whispering to you, do not listen. They speak only lies.
  • Fixed issues where music was not playing at all during dungeons sometimes. This was unacceptable. We love our game’s music.
  • Fixed issues where multiple tracks were playing simultaneously during combat. We love our game’s music, but not **that **much.
  • Potentially fixed additional issues that would cause players to literally fall through the earth.
  • Fixes put into place to stop dungeons from randomly resetting when they were not asked to do so.
  • There is no amusing way to put this one: Enchantment rarity and stats should no longer decay when players reload their game. Unfortunately, the state at which enchantments were applied could not be restored; all enchantments without a rarity have been scaled up to Uncommon. If the enchantment stats in your save file did not decay below the value for Uncommon, they will remain at your saved value.
  • Players need not re-apply their perks on loading the game in order to get their full benefit.
  • Issues where the inventory and pause menu were becoming inaccessible have been fixed.
  • The Gambler has gotten wise to your tricksy ways and now actually collects on your debt when you lose.
  • We have implemented new means to prevent enemies from patrolling on the ceiling.
  • There was a tacklebox in several fishing holes that people really wanted to open. We’ve given you what you wanted: it’s gone now
  • Made several UI fixes and tweaks for quality of life and polish.
  • The Game Manual now informs players of what on earth the markings on the Dungeon Map mean.
  • A section was added to the Game Manual breaking down Stats and what each one does.
  • You now have double the space for notes in the Game Manual.
  • All heroes have been given a significant movement buff. You will not see it in your buffs list, but you’ll be able to tell.
  • The Vessel of War quest should be progressing more reliably.
  • Knolan’s Arcane Explosion has been given a more informative description.
  • When throwing food into the well, you actually do not get to keep it. You threw it into a well.
  • Ice Elementals should no longer leave behind their aura when they move on to wherever Ice Elementals move on to.
  • All fish now weigh in pounds. They’re big fish!
  • A secret hunt monster will now actually eat your food.
  • New Game+ is going to be harder. We promise.
  • When a weaker enemy is on a map node with you, you will not be able to interact with other things on that node until it is defeated.
  • There was a long pause when first damage would occur in the game. This wasn’t really good for pacing, so we removed it.
  • Vendor window should no longer stay up if you quit to the main menu. They’re not that desperate for your business.
  • We know they’re scary, but you can no longer flee from combat with a miniboss, no matter how many waves in they are.
  • You should not be able to fish when an enemy is nearby. That’s what the warning says, and that’s what should be happening.
  • We no longer punish you for discovering a Treasure Elemental by attacking you with yet another Treasure Elemental.
  • Saving now suspends other game activity, so crashing while saving should now be dramatically less likely.
  • The Blacksmith found a bunch of gold in his old apron: Cost to upgrade the Blacksmith has been reduced to 500g for the first upgrade and 2000g for the final upgrade.
  • Vendors became a little less greedy and you can sell items to vendors for slightly more.
  • Fishing comparison display is fixed. We figured actually seeing accurate numbers was a good idea.
  • Perks should always unlock at level 6. If they didn’t unlock for you, you should see them unlocked with this patch now.
  • Getting into combat while interacting with the Surveyor should no longer make you unable to interact with anything when returning from combat
  • The name/description for the items required for Gully’s Ultimate weapon were flipped (Dragon Scales and Dragon Heart Phylactery)
  • Smoothed XP curve for mid to late game to require less replay of dungeons to level up
  • Increased gold acquired from creatures, chests, boxes/crates. Also, fixed a bug where minor loot objects (crates, barrels, jars etc) were giving too little gold outside of the first dungeon and Strongmont.
  • Various typo fixes
  • Enchanting Shrine will be guaranteed to spawn in Path of Fangs and Deadwatch.
  • Fix for a bug some people were encountering in which some of the Hunt bosses (sludge mound and king slime) never spawned and players became stuck
  • The room containing The Shade of Belevros in the Iron Outpost should spawn a loooooot more now.
  • Fixed a bug in which Alumon would actually NOT join the party. We found him and forced him back in your party if he wasn’t unlocked for you, and he should be appropriately leveled and not naked
  • Lycelot Alpha Trackers realized they should sometimes whiff their Claw Barrage attack and players will be able to evade its strikes now like any other attack. Also damage of it reduced slightly.
  • Fixed missing name/description for starting weapons for Knolan and Red Monika in New Game Plus.
  • Fixed an error in 2 of Alumon’s perks (Dark Mending II and Sanguine Embrace II) adding 2x the healing they should have (sneaky Alumon)
  • Increased the base level of enemies in NG+
  • Enemies around the Dig on the World Map will be appropriately leveled.
  • You should be able to turn in the Vessel of War and Glorious Vessel of War now if it was stuck for you (you will need to re-kill 10 enemies on your way back to the shrine where you turn it in though)
  • Mantle of Aramus has been changed: Places a damage shield on Gully that absorbs damage. For the next 3 turns, anytime Gully receives damage, she will be healed.
  • Clarification with the Defend II perk on Gully that specifies that the damage reduction is only when using Defend
  • Stun Immunity duration increased to 4 turns from 3 turns after a hero or enemy is stunned.
  • Re-Balanced Crit Damage perks
  • Fixed a bug with the Ring of Lost Love’s Thorns value
  • Each Heroes’ Legendary Weapon power has been reduced slightly (still the best weapons in the game!)
  • The final boss has grown in power.
  • Masteries have been rebalanced across the board.
  • Perks/masteries that power up based on overcharge use have been rebalanced
  • Some of the Pirate Captains weren’t spawning, but should now spawn normally
  • Fixed a bug that sometimes caused players to be stuck on the victory screen (especially against Lycelot Bombers)
  • Some bosses will keep a tighter hold of their purses, not letting you pickpocket key items from them
  • Fixed a bug that sometimes caused heroes who gained multiple levels at once to not receive all the perk points they should have. If you’ve been effected by this, you may notice some of your heroes have more perk points than they did before!
  • Fixed a bug that prevented unpurchased hero skins from showing up in NG+
  • Opening the Bestiary in combat with a controller sometimes caused it to auto close. This has been fixed. Using B(on xbox controller) or O(on playstation controller) will close it. (keyboard always worked and hasn’t been changed)
  • Fixed a Bug in which you can get infinite XP from the king slime. We think that’s a little too much XP.
  • Arena rewards were sometimes not being awarded. This has been fixed and if you have been affected by it in the past, when you complete another arena run, any unique items that you should have been awarded and didn’t receive will be given to you. (this means: flasks and other items that can be purchased elsewhere may not be awarded retroactively if you have purchased them before, but key items like weapons, trinkets, recipes, quest items etc will always be retroactively awarded).
  • The boss of Deadwatch was incorrectly leveled in NG+ on Mythic Difficulty.
  • We fixed an issue where you could get stuck on the main story quitting while/after fighting the Bandit Messenger.
  • Players who were missing Caldeus’s skull and the Alpha Core despite having defeated the appropriate enemies should now be able to find them in their inventory.
  • Players who defeated Bhargus but did not receive the Purgatory Stone should now find it in their inventory.
  • Fishing lines have been polished.
  • Fishing in general has been polished.
  • Fix for hang when accessing the Tolkas Arena.
  • Cinematic video sound is now tied to the Music volume in options, so you can keep the Voice high and better listen to dialogue over the music and sound effects.
  • Fixed issue where Collector was missing some inventory.

Thank you for playing, everyone!
Andres