Airship Community

+Haste effects end too soon?

#1

I noticed that when I use Garrison’s Quickstep to initiate combat, he always goes first and the Initiative Bar sometimes shows he should get 2 actions in a row. The problem is that as soon as he takes his first action the buff falls off, and he falls down to the 4th/5th slot as if he never had haste at all.

Is this intended or a bug? I wasn’t sure if the intent of Quickstep was to just let him go first, or if it was basically supposed to give him a free action.

#2

so how it works is you have 100% haste(so you start first) and your next action benefits from that value of haste. So a slow speed ability would start next or after the 2nd member has his/her turn.

#3

I see. Does that mean using an action on the last tick of haste effectively wastes it?

#4

Thats correct. The slower your first move, the bigger the benefit it will have. (those tend to have bigger mana costs too, so you can start the fight with a big bang like rage wave instantly, but itll cost you more resources)

#5

nope. it applies to whatever action you use it for.

basically how you should use the final round you have haste is to use an ability with a cast time. your basic abilities will waste it.

#6

Steve - I see. I typically don’t start with anything but his basic actions to save up for a giant Warblade since he has no way to replenish mana, so that’s a bit of a bummer. I just assumed haste affected all actions equally.

Now I’m wondering if there’s any reason to be using Rallystrike if it doesn’t affect basic actions - exactly how does haste work? Do you use up 2 stacks if you use a Casted ability, much like how DoTs tick twice?

Clavitz - Yeah, that’s what I was getting at (I meant instant actions, not abilities). I’m still figuring out the finer details of the action timing system; Haste is apparently not as straightforward as I assumed it was.

#7

Basic actions will still be effected in that the recovery time before you act again is reduced. You just get a bigger benefit using it on something with a cast time since that is also reduced. For Quickstep, it will make Garrison act first and instantly trigger the ability essentially.

#8

I see, so for buffs a stack only falls off when the action (or ability) executes, but debuffs/DoTs tick both when you start and execute said ability?