Just a quality of life suggestion for faster battle time.
it also apply to cutscenes
What I meant was the Battle Dialogue. When you encounter an enemy there is a small delay at the start due to the enemy and your team talking.
Hey, @Kaho; it’s not due to the speaking, but due to the battlesystem loading and getting ready. We’ll look into whether there’s something that can be done for this, but most likely that’s not going to be possible at this stage.
Okay thanks for the clarification, love the communication with you guys.