What do burst skills scale off of? Is there a primary attribute affecting these or is it level based?
Some of them, like Garrison’s Heart Bleed, seem to increase in damage and remain relatively effective as you level up.
Others, like Calibretto’s Purify, still only restore ~70 health despite some of my party members having over 700 HP. The skill quickly becomes less useful as a healing spell and more useful for its ability to remove 2 debuffs. However, it does not seem to compare well to Gully’s level 1 burst which applies a scaling shield to the entire party, effectively granting more health (in most situations) although I’ll admit it doesn’t purge debuffs.
It seems like some of them scale off a percentage while others increase in flat values that quickly fall away.
Is this intentional?